SensorMov, Native Library for Tangible Interactions with Android Devices

dc.creatorUrdaneta , Camilo
dc.creatorRodríguez-Almanza , Julián
dc.creatorCortés-Rico, Laura
dc.date2023-03-14
dc.date.accessioned2025-10-01T23:52:50Z
dc.descriptionThe study presented in this paper aimed to contribute to the Spanish-speaking mobile developer community with a set of free programming tools, documentation, and examples to create tangible user interfaces with smartphones. These interfaces allow diversifying interactions with mobiles, prioritizing alternative uses of their sensors. The development of this set of tools occurred within the framework of a research project that sought to promote the dialogue of knowledge between engineering and traditional textile knowledge. The project used a participatory design methodology that involved diverse actors in different stages: self-recognition and mutual recognition, ideation, prototyping, and experimentation. As a result, we present a review of references on mobile devices and tangible interfaces, highlighting those mobile interactions that use physical objects and gestural actions; a technical description of SensorMov: its architecture and the specific design and, finally, its preliminary evaluation through a case study and an academic project. The library understands the tangible as the mobile itself or passive physical objects that do not require electrical power, such as magnets. In this sense, the documented version of SensorMov allowed working with raw data from the sensors, identifying objects and positions according to the static magnetic field of physical objects, and identifying and positioning physical objects on the mobile screen. The main challenge for the future is to enable appropriation spaces that facilitate and extend the library's use and functionalities, creating a community around it.en-US
dc.descriptionEl estudio presentado en este artículo tuvo como objetivo contribuir a la comunidad de desarrolladores móviles hispanohablantes con un conjunto de herramientas libres de programación, documentación y ejemplos en español para crear interfaces tangibles de usuario con dispositivos móviles inteligentes. Este tipo de interfaces permiten diversificar las interacciones con los celulares, priorizando usos alternativos de sus sensores. El desarrollo de este conjunto de herramientas ocurrió en el marco de un proyecto de investigación que buscó promover el diálogo de saberes entre la ingeniería y los saberes textiles tradicionales. En el proyecto se usó una metodología de diseño participativa que involucró actores diversos en las diferentes etapas: reconocimiento propio y mutuo, ideación, prototipado y experimentación. Como resultados se presentan una revisión de referentes sobre dispositivos móviles e interfaces tangibles, destacando aquellas interacciones móviles que usan objetos físicos y acciones gestuales; una descripción técnica de SensorMov: su arquitectura y diseño específico y, finalmente, su evaluación preliminar a través de un estudio de caso y de un proyecto académico. La biblioteca entiende lo tangible como el propio móvil u objetos físicos pasivos, que no requieran alimentación mediante energía eléctrica, como imanes. En este sentido, la versión de SensorMov documentada permitió trabajar con datos crudos de los sensores, identificar objetos y posiciones según el campo magnético estático de objetos físicos e identificar y posicionar objetos físicos sobre la pantalla del móvil. El principal reto a futuro es posibilitar espacios de apropiación que faciliten y extiendan su uso y funcionalidades, creando comunidad en torno a ella.es-ES
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dc.identifierhttps://revistas.itm.edu.co/index.php/tecnologicas/article/view/2446
dc.identifier10.22430/22565337.2446
dc.identifier.urihttps://hdl.handle.net/20.500.12622/7850
dc.languagespa
dc.publisherInstituto Tecnológico Metropolitano (ITM)es-ES
dc.relationhttps://revistas.itm.edu.co/index.php/tecnologicas/article/view/2446/2780
dc.relationhttps://revistas.itm.edu.co/index.php/tecnologicas/article/view/2446/2781
dc.relationhttps://revistas.itm.edu.co/index.php/tecnologicas/article/view/2446/2782
dc.relationhttps://revistas.itm.edu.co/index.php/tecnologicas/article/view/2446/2783
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dc.rightsDerechos de autor 2022 TecnoLógicases-ES
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0es-ES
dc.sourceTecnoLógicas; Vol. 26 No. 56 (2023); e2446en-US
dc.sourceTecnoLógicas; Vol. 26 Núm. 56 (2023); e2446es-ES
dc.source2256-5337
dc.source0123-7799
dc.subjectMobile Technologiesen-US
dc.subjectTangible User Interfaceen-US
dc.subjectOpen Softwareen-US
dc.subjectAndroid Applicationsen-US
dc.subjectTecnologías Móvileses-ES
dc.subjectAplicaciones Androides-ES
dc.subjectInterfaces Tangibles de Usuarioes-ES
dc.subjectSoftware Librees-ES
dc.titleSensorMov, Native Library for Tangible Interactions with Android Devicesen-US
dc.titleSensorMov, biblioteca nativa para interacciones tangibles con dispositivos Androides-ES
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeResearch Papersen-US
dc.typeArtículos de investigaciónes-ES

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