Comparative Analysis Between a Traditional Video Conference and an Immersive Type for Deictic Signaling
| dc.creator | Flórez Marulanda, Juan Fernando | |
| dc.creator | Valencia Mesa, Diego Fernando | |
| dc.creator | Muñoz España, Elena | |
| dc.creator | Collazos, César | |
| dc.creator | Hurtado Alegría, Julio Ariel | |
| dc.creator | Sturm, Christian | |
| dc.date | 2026-05-26 | |
| dc.date.accessioned | 2026-05-30T06:30:14Z | |
| dc.description | Videoconferencing systems (VCS) are widely used in hybrid and online education; however, they remain limited. The aim of this study was to compare the perception of immersion, communication, and social presence mediated by a traditional VCS versus an immersive VCS during a remote tutoring activity. To this end, an immersive VCS with spatial coherence was designed, allowing each participant to vary his image position and make augmented signaling on the slides. The methodology used was a quasi-experiment with two groups: control and treatment. Two tutoring videos (one professor with two students) were recorded: one using traditional VCS (control) and the other using immersive VCS (treatment), which were presented to each group. Perception responses were obtained from 43 student observers using quantitative questionnaires (Likert scale) and open-ended questions. The results obtained (t-test and Mann-Whitney tests) did not show significant differences in perceived immersion or communication (p-values of 0.47103 and 0.53044, respectively) between the two VCS. However, a t-test indicated a significant difference (p-value = 0.042) in perceived social presence between immersive VCS and traditional VCS. The ability to change the participant's image position, along with student-teacher and student-student interactions, was perceived as a positive element of the immersive VCS, whereas augmented deictic signaling was not. Qualitative analysis revealed evaluative neutrality among observers between VCSs due to technical limitations (latency, audio delays, and complex handling of the signaling device). It is concluded that the spatial coherence of immersive VCS enhances immersion perception and significantly benefits social presence by facilitating observation of gestures, perception of emotions, and bodily signaling. Future research should address the limiting technical aspects of the current immersive SVC prototype. | en-US |
| dc.description | Los sistemas de videoconferencia (SVC) se utilizan ampliamente en educación online e híbrida; sin embargo, aún presentan limitaciones. El objetivo de este trabajo fue comparar la percepción de inmersión, comunicación y presencia social mediada por un SVC tradicional frente a una inmersiva durante una actividad de asesoría a distancia. Para ello, se diseñó una SVC inmersiva con coherencia espacial que permite a cada participante variar la posición de su imagen y señalar de forma aumentada sobre las diapositivas. La metodología utilizada fue un cuasiexperimento con dos grupos: control y tratamiento. Se realizaron dos videos de asesoría (un profesor con dos estudiantes): uno con el SVC tradicional (control) y otro con el SVC inmersivo (tratamiento), que fueron presentados a cada grupo. Se obtuvieron respuestas de percepción de 43 estudiantes observadores mediante cuestionarios cuantitativos (escala de Likert) y preguntas abiertas. Los resultados obtenidos (test t y Mann-Whitney) no mostraron diferencias significativas en la percepción de inmersión ni de comunicación (p-value de 0.47103 y 0.53044) entre los dos SVC. Sin embargo, una prueba t indicó una diferencia significativa (p-value = 0.042) en la percepción de la presencia social en el SVC inmersivo con respecto al tradicional. La capacidad de cambiar de lugar la imagen del participante, junto a las interacciones estudiante-profesor y estudiante-estudiante, se percibió como elemento positivo en el SVC inmersivo, pero no así la señalización deíctica aumentada. El análisis cualitativo reveló una neutralidad evaluativa de los observadores entre los SVC debido a limitaciones técnicas (latencia, retrasos de audio y manejo complejo del señalizador). Se concluye que la coherencia espacial del SVC inmersivo favorece la percepción de inmersión, pero beneficia significativamente la presencia social, ya que facilita observar gestos, percibir emociones y señalizar con el cuerpo. Las investigaciones futuras deberán abordar los aspectos técnicos limitantes del prototipo actual del SVC inmersivo. | es-ES |
| dc.format | application/pdf | |
| dc.identifier | https://revistas.itm.edu.co/index.php/tecnologicas/article/view/3573 | |
| dc.identifier | 10.22430/22565337.3573 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12622/8164 | |
| dc.language | spa | |
| dc.publisher | Instituto Tecnológico Metropolitano (ITM) | en-US |
| dc.relation | https://revistas.itm.edu.co/index.php/tecnologicas/article/view/3573/4082 | |
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| dc.rights | Copyright (c) 2026 TecnoLógicas | en-US |
| dc.rights | https://creativecommons.org/licenses/by-nc-sa/4.0 | en-US |
| dc.source | TecnoLógicas; Vol. 29 No. 66 (2026); e3573 | en-US |
| dc.source | TecnoLógicas; Vol. 29 Núm. 66 (2026); e3573 | es-ES |
| dc.source | 2256-5337 | |
| dc.source | 0123-7799 | |
| dc.subject | aprendizaje a distancia | es-ES |
| dc.subject | aprendizaje inmersivo | es-ES |
| dc.subject | enseñanza asistida por computador | es-ES |
| dc.subject | videoconferencia | es-ES |
| dc.subject | virtualidad aumentada | es-ES |
| dc.subject | distance learning | en-US |
| dc.subject | immersive learning | en-US |
| dc.subject | computer aided instruction | en-US |
| dc.subject | video conferencing | en-US |
| dc.subject | augmented virtuality | en-US |
| dc.title | Comparative Analysis Between a Traditional Video Conference and an Immersive Type for Deictic Signaling | en-US |
| dc.title | Análisis comparativo entre una videoconferencia tradicional y una tipo inmersivo para señalizar deícticamente | es-ES |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Research Papers | en-US |
| dc.type | Artículos de investigación | es-ES |
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